Tuesday, February 11, 2014

"Robocop" 2014 - Light Shapes

Here's my current shtik. (is that how u spell it?) I've been really thinking about TURNING light. How light hits surfaces, choosing 'shapes' of color or light.
With that in mind, I did this light/planes study of the face as well as the armour of the new "Robocop" because I'm a nerd like that, and I'm super excited for the movie.

I guess the 'Key' for understanding this one is:
Arrows point in the direction light is falling towards the shadows/darks. Edges signify sharps where the light completely hits an object fully will be a flat color, and will be show by an 'fl'.

If you understood any of that, maybe you'll find this as fascinating as I did.

I hope I'm not just silly for posting this,

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